Only thing i did different was to equip "E" gear before shutting down since it was the stat required to build it. According to an article from IGN, Legendary Dwellers would have 40 SPECIAL stat distributed to their attributes and come with outfit and weapon., Does more damage the lower the player character's Armor Resistance (up to 200% at 0 resistance), Blocking has a 25% chance to set attackers on fire for 50 damage, Does more damage the lower the user's health is (5% damage per 5% health lost, up to +95% damage at 5% HP), Reduces damage by 15% while blocking or sprinting, 10% chance to deal 100 Electrical damage on a successful block, Time slows down for a moment while aiming, The final shot in the magazine deals twice the normal damage, 25% chance to disarm attackers on a successful block, Bullets explode on impact doing 15 points area-of-effect damage, Does 50% more damage against Mirelurks and bugs, Does 10 points cryo damage and will freeze targets on critical hits, 20% chance to freeze the enemy when blockng attacks, Damage increased by 15% after each consecutive hit on the same target, Does 10% more damage when looking down the sights, Sets target on fire for 15 points of damage, Does double damage if the target is at full health, Does 50 points additional radiation damage, Does increased amounts of damage the more withdrawal effects the Sole Survivor is suffering (+195% dmg with 11 chem addictions, 1 alcohol addiction, and dark craving), Critical shots do double damage and the critical meter fills 15% faster, Does 50% more damage against super mutants, Sets ammo capacity equal to the amount one is carrying, Provides 75% faster movement while aiming, Does increasing amounts of damage as the night grows longer and less damage during the day, Ignores 30% of the target's damage and energy resistance, Adds 10 points of energy damage and can turn enemies into goo, Target is poisoned for 10 seconds (3 points poison damage per second), Slows time momentarily as the last round is chambered, Take 15% less damage while standing and not moving, If not yet in combat, 100% increased V.A.T.S. Unlike unique weapons, they are randomized and are never named. The bleeding effect also triggers on robots and synths. Exceptional damage, deals poison and bleeding damage. The Orwell Orchards bomb shelter is an unmarked location underneath Orwell Orchards in the Forest region of Appalachia. Apr 4, 2017 @ 4:43am I got legendary far before reaching 29 dewellers. Hits cause more stagger, and targets take bleed damage. The legendary weapons and armor that are found on enemies are random; there are certain "pools" of said weapon and armor types specifically tied to the type of enemy and location in which they are spawned. Mean Green Monster. Lunchboxes are with luck well suited to give you some. These weapons can be equipped by the vault dwellers with focus on protecting themselves during exploration of the wasteland, from feral ghoul, raider, deathclaw, and radscorpion attacks, or radroach and mole rat infestations.All weapons found in Fallout Shelter have \"Rusty,\" \"Enhanced,\" \"Focused,\" \"Hardened\" and other versions which will subtract or add damage to the weapon. Equip your dwellers with Fallout Shelter best weapons for a better chance of survival at the Wastelands. The Demolition Expert perk only affects the explosive component. That's with the room fully upgraded, 6 Dwellers with full stats, with one wearing level 7 Strength clothes and the rest with level 5 Strength clothes, plus a pet that takes 30% off the crafting time. This means that any Two Shot weapon effectively obsoletes all race-specific variants of most weapons. Laser weapons, such as the Laser rifle appear to function as intended at first as the visual effect functions correctly. Legendary Dwellers . On the other hand, shotguns benefit from explosive shots at least as much as the minigun does, multiplying their damage output based on the amount of shot/beams in each round fired. Check from Ol' Painless to Farmer's Daughter, some of them are off. Looking to raise the efficiency of your vault and dwellers in Fallout Shelter? hit chance, 25% less Action Point cost, Deals +25% damage and limb damage, but has +25% more recoil, Targets bleed for 25 points of additional damage, spread over 5 seconds. I tried with 6 people in the room and resetting the game it seems that did not work. You can't stack several mods on a single item, but you can replace a mod with another one via the console. Option is light dark and does not have the word locked in the middle of it but yet I can not craft it. Last edited by paralysis. "Berserker's Shielded Gauss rifle", Equipping 7 pieces (weapon, helmet, left arm, left leg, right arm, right leg, chest) will negate all damage; except. A fallout shelter is an enclosed space specially designed to protect occupants from radioactive debris or fallout resulting from a nuclear explosion.Many such shelters were constructed as civil defense measures during the Cold War.. During a nuclear explosion, matter vaporized in the resulting fireball is exposed to neutrons from the explosion, absorbs them, and becomes radioactive. The Gatling laser has a unique bug relating to this effect. This could be caused by some form of damage calculation error with laser weaponry. This can make finding the corpse for looting difficult at times. If the player has less than 3 cores, the weapon will instantly drain them. As such, they're paramount for the vault survival, and who you as an overseer must pay attention to if your Vault is to thrive. ** Google Play Best of 2015 ** Mobile Game of the Year - 2016 DICE Awards Winner 2015 Golden Joystick Best Handheld/Mobile Game "Might just be the best free-to-play game out there" - GamesBeat "Probably the best game of E3 2015” – Gizmodo "Fallout Shelter is simple to play and addictive as hell." Lighter weight, changed ammo type to 5.56, +25% fire rate, -15% reload time. Granted, the weapons they come with are usually fairly weak legendaries like Smuggler's End or Lone Wanderer, but that's like 2 or 3 drops in one. Similarly, maxed out the perk does 8 + (2 * 15) = 38 damage per round. Walking away should trigger their crash into the ground, killing the Vertibird. Kneecapped Vertibirds will hover just above ground level for as long as you remain in the area. Legendary effects can provide the same effects as unique weapons, though; a "Relentless .44 pistol" is identical to Kellogg's pistol. New comments cannot be posted and votes cannot be cast, More posts from the falloutshelter community. Last Edited: 11 Jun 2018 6:28 pm. However the actual damage of the explosion becomes completely ludicrous, instantly killing almost any foe in a single hit. Page Tools. Press question mark to learn the rest of the keyboard shortcuts. This weapon mod can be added to ranged weapons via console, e.g. Closed out and came back a day later and i could with just one dweller. is the common Rusty Laser Pistol (Dam 7) better than the legendary Lone Wanderer (Dam 2-7)? This helps to provide a larger variety of weapons. The "Berserker" mod occasionally causes a miscalculation of damage; the damage decreases if not wearing any base clothing (army fatigues, vault jumpsuit, jeans and t-shirt, etc.). While rare, a Two Shot weapon can miss on a critical hit. These can spawn at random locations throughout the Commonwealth, depending on the difficulty setting, and will almost always have a legendary piece of equipment in their inventory, either a Legendary weapon or Legendary armor. The most obvious targets are all types of melee-focused enemies from mole rats or feral ghouls all the way up to deathclaws. One-hand or two-hand melee weapons have 50%, which allows weapons like, It is not normally possible to find heavy weapons like the. Fallout Shelter Wiki Guide. Fires an electrical charge that arcs between targets. In addition, powerful weapons that are balanced only by reload times, such as the. Like unique weapons, Legendary weapons can be given a custom name. 1 Pet overview 1.1 Cats 1.2 Dogs 1.3 Parrots 2 Gallery 2.1 Cats 2.2 Dogs 2.3 Parrots Fallout Shelter pets are domestic animals added to Fallout Shelter with the 1.4 update. ; Apr 4, 2017 @ 4:35am < > Showing 1-15 of 47 comments . When will I find legendary dwellers /weapons? Helping out; All pages can be edited and you are welcome to join us and contribute to this wiki. A short burst will usually be enough to turn them into sitting ducks, making them unable to close in on their target and therefore depriving them of almost any threat potential. Explosive weapons such as the Broadsider and missile launcher will not work with certain legendary effects, such as. Some weapons can only be crafted in the workshop a… At what point in the game? Two shot has an ability to provide a slight damage up when applying weapon mods which reduce damage. There are a variety of weapons to choose from in Fallout Shelter. It's the Institute Living Quarter theme, and out of all of the themes that I can't craft, it's the only one I can't craft due to greyed out time … At rank 5, it therefore does 2 * (8 + 15) = 46 damage per round, and NOT just (2 * 8) + 15 = 31 damage. Fallout Shelter's new Survival Mode has been out for four days now, after debuting in the game's latest update, and we spent most of the weekend banging our heads against the latest addition to Besthesda's smash-hit mobile game.Unsurprisingly, Survival Mode can be a bit rough, especially for those of us who haven't been able to dedicate hours and hours of time to the game since launch. The way Fallout 4 handles unique weapons is a significant departure from the ways of Fallout 3 or New Vegas. Other Energy don't function correctly at all, and results in the gun changing its firing animations and sound effects from a laser/plasma/fire-based weapon to a ballistic gun, including a stream of casings being ejected from somewhere behind or inside the weapon. Page Tools. While enemies with ranged weapons still pose a threat even with their legs crippled, they collapse to the ground when the effect triggers and remain prone for some seconds, taking them out of the fight temporarily. For example, given two fully identically modified .50 sniper rifles, one a Ghoul Slayer's and one a Two Shot, the former will do 64 base damage to any enemy and (64 * 1.5) = 96 to Ghouls; while the latter will do a consistent (as demonstrated above) 101 damage to any and all enemies, Ghouls or not. With rank 1 heavy gunner, you get +20% damage, but that bonus is applied to both the original 8 and the explosive 15. The effect will trigger regardless of where the target is hit. Taken together, this allows the minigun to far exceed its traditional base damage, doing a maximum of 2 * (8 + (2 * 15)) = 76 damage per round, instead of the 46 damage per round as with other weapon classes. It sends out the selected Vault dweller out into the hostile wasteland to scavenge for supplies. It therefore does 1.2 * (8 + 15) = 27 (rounded down) per bullet, instead of just (1.2 * 8) + 15 = 24 damage. For example, at rank 4 of Big Guns and rank 3 of Lone Wanderer, a. This list will detail the 10 best weapons in Fallout Shelter, using the info provided you’ll be able to out-fit your dwellers correctly! Fallout Shelter, Bethesda’s free-to-play mobile spin-off of the hugely successful post-apocalyptic RPG series Fallout, allows you to become the Overseer of a designated vault and assign your vault dwellers to various tasks -- such as providing power, water, food, and RadAway packs for exposure to radiation.. They will also almost always kill the player if they get caught by any recoil damage. An on-screen notification informs the player that they have picked up a Legendary weapon; in the Pip-Boy's inventory screen, they are marked with a star. Note: I’ve only included 1 weapon of each type, as there are 5 missile launchers that are stronger than half of the list. Everyone is free to create a new page or edit an existing one.If you have any questions about the wiki or helping out, you can ask one of Nukapedia's administrators.. Kneecapper weapons should not be used to attack flying. They are the workforce, defenders and explorers for the vault. I saw this the other day and loaded the room with 6 people to craft it and couldn't. Well, many legendary dwellers come with a legendary outfit or weapon or both. 10. A Subreddit For Discussion of and Information about Fallout Shelter, the iOS and Android Vault Simulation Game Based (Non-Canonically) on the Fallout Series. I can't seem to be able to craft a legendary weapon even though it seems I got the recipe for it. Bear in mind certain weapons can be unusually challenging to left-click when dropped, so if this is unsuccessful, use GetPlayerGrabbedRef instead. Weird bug, but you aren't alone out there. Fallout Shelter - How to get Pets, Legendary Characters, Weapons, Outfits, and Junk explained What you would do with those goodies from Lunchboxes and … All Two Shot weapons can deliver up to double the damage of their base, unmodified variant. Explosive shots fired from a weapon with this modifier, and unlike shots fired with weapons bearing the Incendiary effect, will not ignite oil pools. The weapon workshop is a crafting room that unlocks at a vault population of 22 dwellers. This list will detail the 10 best legendary dwellers in Fallout Shelter, providing you with stats as well as interesting trivia! As only the weapon's base damage is added, a shot from a heavily modded version of a two-shot weapon may do significantly less than twice the damage of a shot from a non-legendary version of the weapon modded in the same fashion. BUILD THE PERFECT VAULT Create a brighter future…underground! Can be charged up to 5 times. Freezing, Incendiary and Plasma infused mods are most effective on automatic or low base damage weaponry. Certain legendary variants of weapons encountered early in the game - such as laser muskets and pipe pistols - will not spawn on Gunners, but will always have a chance to be found on legendary enemies with an area-specific low level cap (e.g. Fallout Shelter. accuracy, but costs 50% more AP, Fires an additional projectile, but has +25% more recoil, +33% V.A.T.S. 1 Background 2 Layout 3 Notable loot 4 Appearances 5 Gallery 6 References The bomb shelter was used by Ian Orwell and his wife Cheryl to survive the Great War and for months it worked. This means that a Two Shot weapon can easily do more damage than an identical weapon with one of the race-specific damage prefixes (Assassin's, Exterminator's, Ghoul slayer's, Hunter's, Mutant slayer's, Troubleshooter's). The damage calculation is also not shown until the weapon is equipped, and then it will also translate the effect onto other weapons when viewed in the inventory. Outfits are sets of clothing that Vault dwellers can wear in Fallout Shelter. Legendary Dwellers will also start at a high level, which makes them more powerful. Fallout Shelter. Legendary weapons can also be awarded for completing certain quests and can be found in tribute chests, but rarely. Fallout Shelter. I am not sure about the clothing crafting room yet. This can exclude some rapid fire weapons however, as the extra recoil may make them difficult to use. Assigned pets can be used either inside the vault or outside in the wasteland. The weapon crafting room is good for dwellers with high endurance. Most legendary weapons will have one of the following prefixes, which acts as a short description of the weapon's effects. Today we talk about what weapons are the best in various situations and how you should spend your Nuka Cola Quantums. There are multiple weapons that can be found during Fallout Shelter's gameplay. The risk-reward element of exploring the wasteland in Fallout Shelter is pretty simple. Like the outfit workshop, the weapon workshop is placed as one room that takes up three room spaces. Fallout Wiki is a FANDOM Games Community. Yes, I have absolutely everything needed. Killing almost any sort of enemy with a powerful Explosive-enhanced automatic weapon in V.A.T.S. Exploring is an assignment you can give in Fallout Shelter. Piper. Pets are domesticated small animals: cats, dogs and parrots, that confer a bonus effect on the dweller to which they are assigned. This returns the RefID of the item you're holding in the air. If that enemy was shooting from behind cover, their line of sight will be broken, thus preventing them from attacking any longer until the Survivor digs them out. Keeping your eye out for these dwellers is quite important, no doubt you’ll have at least 1 and if you don’t realise it, your playthrough will become much easier. Ranged weapons will use 25% less AP and gain 33% increased hit chance; on melee weapons will have their AP cost by reduced by 40%. All Damage Reduction (i.e. The Furious effect does not increase the radiation damage on the. Weapons. Last Edited: 4 Jan 2017 1:35 pm. Therefore a Two-shot weapon will do more damage than the shots of an identically modded normal weapon and its unmodded variant combined. However, explosive weapons such as the Fat Man see almost no benefit, as the damage multiplier does not apply to explosive damage. In Fallout 4, Legendary weapon effects are special modifications applied to basic weapons that use special prefix modifiers, not obtainable elsewhere. Irradiates user. E.g. the ghouls in Super Duper Mart). 1 Overview 2 Legend 3 Unarmed 4 Melee weapons 5 Small guns 5.1 Craftable 6 Energy weapons 7 Heavy weapons There are a variety of weapons featured in Fallout Shelter. I will add another thing I have not mentioned the weapon crafting station is also level 3 at max. To increase the speed at which a weapon is produced, place dwellers with the corresponding SPECIAL trait in this room. Is the rare Hardened BB Gun (Dam 0-4) worse than the common Rusty Sawed-Off Shotgun (Dam 6)? Look up the ModID below for the desired legendary weapon effect, note it as well. I once couldn't craft legendary weapons and after much head-scratching realized that while I had triple-checked the materials, I didn't have enough caps. The Nocturnal modifier works following way: Legendary effects can be added to items through the console by following the next steps: As a simpler alternative to points 2 - 4 you can simply left-click on the item when it is lying on the floor. Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. 10. This makes the Kneecapper effect most effective on automatic weapons or shotguns, as any single hit will trigger the effect regardless of damage. As it uses the base damage for the second projectile's damage, a mod which lowers damage (such as an automatic receiver) will be averaged with a higher damage rating, giving both bullets slightly higher damage than the weapon would have without Two shot. will often launch the target dozens of meters into the air and hurl them a considerable distance, especially if one of the salvo's first hits already dealt the killing blow. The RefID will then be displayed on-screen just as if you used the mentioned console command. Vault dwellers are the inhabitants of your Vault. The exploration log. PC Xbox One Playstation 4 Enemies that die while frozen respawn in a broken state, laying on the ground immobile and unable to fire. Outfits replace the standard Vault jumpsuits adding visual diversity as well as boosting dwellers SPECIAL stats. Explosive mod is exceptionally powerful when paired with weapons with low base damage that boast a high rate of fire or shoot several projectiles, as each bullet or pellet of scattered shot will produce an independent explosion, and the flat damage bonus itself is usually more than percentile bonuses. With explosive, it does 8+15=23 damage per bullet. Probably need all the pieces to the Blueprint or the materials needed to actually craft it. Ya goofed on the average damage of a number of crap-tier legendary weapons though. There is a lower limit on crafting time, preventing it from being reduced below 2:52 using SPECIAL only; it can be further reduced with petbonuses, however. Fallout Shelter Wiki Guide . All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Fallout Shelter > General Discussions > Topic Details. Top Contributors: Jasynergy, CruelBus, Memegaman03 + more. Fallout Shelter currently has 23 Legendary Dwellers. For more detailed information on this category, please visit the topic article: Fallout Shelter weapons. There are other additionally rare weapons appearing in yellow badges which you may equip your dwellers with. Enter the following in the console (substitute the appropriate RefID and ModID): For example, you would enter in something like this: The item will drop to the ground, and when you go to pick it up, you will get an overview similar to the one you get when you pick up any given legendary item for the first time. Fallout Shelter has about 139 unlockable weapons which you can acquire while exploring through the wastelands. The game uses the combined damage to calculate the damage reduction multiplier of the target's armor, so when both bullets hit, it does the same damage that one bullet with the combined damage would do. Take your favorite fandoms with you and never miss a beat. - GameZone BUILD THE PERFECT VAULT Create a brighter future…underground! I just started crafting a legendary weapon and some legendary clothing: The legendary weapon, a MIRV (damage 22-27), will take 1 day and 7 hours. E.g. A scatter laser rifle with this effect can outdamage any other weapon in the game, turning Legendary Mythic Deathclaws into a pile of limbs in a single shot. 1 Overview 2 How S.P.E.C.I.A.L Attributes Affect Exploring 3 Fixed-time events 4 References Sending Dwellers on excursion to the Wasteland will allow them to find outfits, weapons, and, of course, caps. Those would be the only things holding you from making it. Combine that with how much more rare legendary dwellers are (you'll get a legendary weapon or outfit in 1 out of every 3 or 4 lunchboxes. When looking at the effect in the Creation Kit, the effect used to determine the percentage of Armor/Energy penetration is the same as the, Based on stats from the Creation Kit, non-automatic weapons have a 30% to stagger a target each hit, while automatic weapons have 5%. Top Contributors: Jasynergy, CruelBus, Memegaman03 + more. I have everything needed, both the blueprints and crafting materials, as I said, only the time is greyed out and the other themes don't have that issue... Do you have enough caps? I have 29 dwellers. When fired and the player has at least 3 Fusion cores, the weapon will seemingly drain most of one core, however it will then no longer drain any further energy, resulting in the weapon having infinite ammo. The weapons and outfit can be removed and equipped to other dwellers. Press J to jump to the feed. There are ninety outfit types that can be unlocked. This is great because a lot of the things you will craft are either rare or legendary items, which are difficult or impossible to find in the Wastelands. APoCaLyPSE NoW. Legendary weapons cannot be scrapped, but can be further modified and traded with vendors. Some effects are not randomly generated legendary weapons. Fallout 4 Rare Weapons - TOP 10 Most Powerful Legendary Weapons! Most legendary weapons will have one of the following prefixes, which acts as a short description of the weapon's effects. If you are new to wikis, consider joining the Vault Academy.You may also want to read the help pages and policies and guidelines. John Sheppard. Hunter's, Ghoul Slayer's, Assassin's, Exterminator's, Troubleshooter's, Mutant Slayer's, Cavalier's, and Sentinel's) mod stacks with the armor and weapon mod of the same name. As a nod to the epic Fallout 4 release that Fallout Shelter preceded, players can now craft clothing and weapons! Apr 9, 2017 @ 9:21am Weapon disappeared / bug I found a rusty railway rifle in the quest "the mysterious disappearing spuds", but when my crew got back it was gone. Oddly, despite its buggy nature, a unique Gatling laser has this effect: The movement speed while overburdened is the same as that while not overburdened - thus, a player can continue moving at running speed while overburdened simply by aiming down a weapon's sights continuously. Edit: Seeing as how you pulled "Type" from the Fallout Wiki, I'd also like to point out that they have "Heavy Weapons" as a separate category from "Energy Weapons", not a sub category as you've indicated here. Are any of your living quarters merged to 3 rooms, and max level ?